A public spellbook from DND-Spell | Dungeons and Dragons 5e
 

A public spellbook

Based on Yuan-ti Pureblood

Share this spellbook with your friends:

So, I see that you have disabled ads from showing up, good for you!

But it kind of makes it hard for me to host this site. I would love to add new features and keep and eye on all new spells that is added to the game, but it is quit hard to find the time.
If you like what I have done and want to see more, perhaps you can unblock me? Or even make a donation instead?

$10 pledge or more will disable the adds for you

Viewing: Yuan-ti Pureblood

Why not sign up and create your own spellbook? It's free.

Animal Friendship


Enchantment

Level: 1
Casting time: 1 Action
Range: 30 feet
Components: V, S, M (a morsel of food)
Duration: 24 hours


This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spell ends.

At higher level

When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.


Poison Spray


Conjuration

Level: Cantrip
Casting time: 1 Action
Range: 10 feet
Components: V, S
Duration: Instantaneous


You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

At higher level

This spell’s damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), 17th level (4d12).


Suggestion


Enchantment

Level: 2
Casting time: 1 Action
Range: 30 feet
Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil)
Duration: Concentration, up to 8 hours


You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can’t be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell. The target must make a Wisdom saving throw. On a failed save, it purses the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn’t met before the spell expires, the activity isn’t preformed. If you or any of your companions damage the target, the spell ends.