Some useful guides
We all start at level 1. Eager to get shit done but often to blind to know where to go.
I thought a couple of guides might be useful to get the users started. More might get added later on, and probably remade, re-remade, new release with commentary and later on 4k. Try to collect 'em all!
But until then, these will have to do. Enjoy
When you can't run, you crawl, and when you can't crawl - when you can't do that...
- You find someone to carry you.
Join the fun! It all starts with an account.
Not everyone needs a persistent spellbook, but they are pretty neat. Take a look!
Remember that you need to have an active spellbook to be able to add spells.
There's a difference when you remove the spells. Under Manage Spellbook you can remove spells from the spellbook you currently manage, but from the other pages only the active spellbook will be updated.
You don't need to generate spell cards from all your spells in a spellbook. Perfect when you just want to bring some of the spells with you to the game session.
You don't even need to generate them from a spellbook. As a DM you can quickly create spell cards for a NPC.
Some times it's har do keep track of what spell are prepared, let DND-Spells spellbooks help you out.
*POFF* Like that.. it's gone.
You can choose from six colors. Each color have a dark twin to go with it.
So long, and thanks for all the fish.
No user-data will be kept.
Words from some users
I just wanted to thank you from the bottom of my DM heart.
Love your site, I use it all the time, and I know my DM would have lost his hair by now without it. Our entire party uses it and it's become an invaluable resource, I look forward to seeing where you take it.
"Keep up the good work, it's a fantastic tool that has filled a gaping hole in my group's play!