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Sunbeam, a Evocation spell

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Sunbeam

Evocation

Level: 6
Casting time: 1 Action
Range: Self (60-foot line)
Components: V, S, M (a magnifying glass)
Duration: Concentration, up to 1 minute


A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-line.
Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight.


Page: 279 Players Handbook


A Druid, Sorcerer, Wizard, spell


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