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Ray of Sickness, a Necromancy spell

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Ray of Sickness

Necromancy

Level: 1
Casting time: 1 Action
Range: 60 feet
Components: V, S
Duration: Instantaneous


A ray of sickening greenish energy lashes out toward a creature within range.
Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

At higher level

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.


Page: 271 Players Handbook


A Sorcerer, Wizard, spell


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