Casting time: 1 Action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature.
The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
At higher level
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d1O for each slot level above 4th.
Page: 265 Players Handbook
A Wizard, spell
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