Show spell

Melf’s Minute Meteors , a Evocation spell

Share this spell with your friends:

Melf’s Minute Meteors

A Elemental Evil spell

Evocation

Level: 3
Casting time: 1 Action
Range: Self
Components: V, S, M
Duration: Concentration, up to 10 minutes


(niter, sulfur, and pine tar formed into a bead)
You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.


Page: 20 from EE Players Companion


A Sorcerer, Wizard, spell


Create and save your own spellbooks, sign up now!

Looking for another spell ? Visit to the spell list


<< Back