Show spell

Harm, a Necromancy spell

Share this spell with your friends:

Harm

Necromancy

Level: 6
Casting time: 1 Action
Range: 60 feet
Components: V, S
Duration: Instantaneous


You unleash a virulent disease on a creature that you can see within range.
The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.


Page: 249 Players Handbook


A Cleric, spell


Create and save your own spellbooks, sign up now!

Looking for another spell ? Visit to the spell list


<< Back