Finger of Death
Casting time: 1 Action
Range: 60 feet
Components: V, S
You send negative energy coursing through a creature that you can see within range, causing it searing pain.
The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.
A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
Page: 241 Players Handbook
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