Cone of Cold
Casting time: 1 Action
Range: Self (60-foot cone)
Components: V, S, M (a small crystal or glass cone)
A blast of cold air erupts from your hands.
Each creature in a 60-foot cone must make a Constitution saving throw.
A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.
At higher level
When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
Page: 224 Players Handbook
Create and save your own spellbooks, sign up now!
Looking for another spell ? Visit to the spell list