Chill Touch, a Necromancy spell on Dnd-Spells | Dungeons and Dragons 5e - Spells, spell cards, spellbooks for all D&D lovers'
 

Show spell

Chill Touch, a Necromancy spell

Share this spell with your friends:

So, I see that you have disabled ads from showing up, good for you!

But it kind of makes it hard for me to host this site. I would love to add new features and keep and eye on all new spells that is added to the game, but it is quit hard to find the time.
If you like what I have done and want to see more, perhaps you can unblock me? Or even make a donation instead?

$10 pledge or more will disable the adds for you

Chill Touch

Necromancy

Level: Cantrip
Casting time: 1 Action
Range: 120 feet
Components: V, S
Duration: 1 round


You create a ghostly, skeletal hand in the space of a creature within range.
Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. 

At higher level

This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).


Page: 221 Players Handbook


A Sorcerer, Warlock, Wizard, spell


Create and save your own spellbooks, sign up now!

Looking for another spell ? Visit to the spell list


<< Back