Absorb Elements , a Abjuration spell on Dnd-Spells | Dungeons and Dragons 5e - Spells, spell cards, spellbooks for all D&D lovers'
 

Show spell

Absorb Elements , a Abjuration spell

Share this spell with your friends:

So, I see that you have disabled ads from showing up, good for you!

But it kind of makes it hard for me to host this site. I would love to add new features and keep and eye on all new spells that is added to the game, but it is quit hard to find the time.
If you like what I have done and want to see more, perhaps you can unblock me? Or even make a donation instead?

$10 pledge or more will disable the adds for you

Absorb Elements

A Elemental Evil spell

Abjuration

Level: 1
Casting time: Special
Range: Self
Components: S
Duration: 1 round


1 Reaction, which you take when you take acid, cold, fire, lightning, or thunder damage

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

At higher level

When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.


Page: 15 from EE Players Companion


A Druid, Ranger, Wizard, Sorcerer, spell


Create and save your own spellbooks, sign up now!

Looking for another spell ? Visit to the spell list


<< Back